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Name MP Effect
Absorb 2 Caster absorbs MP of all spells cast on him
Aerocross 8 Does ~140 points of damage to one group
Antidote 2 Removes poison
Bang 5 Does ~25 points of damage to all enemies
Barrier 3 Protects everyone from Spell Damage
Beat 4 Attempts to instantly kills an enemy
BeDragon 18 Turns the user into a dragon
Bikill 6 Doubles ally's attack power
Blaze 2 Does ~15 points of damage to one enemy
Blazemore 4 Does ~80 points of damage to one enemy
Blazemost 10 Does ~190 points of damage to one enemy
Blizzard 12 Does ~100 points of damage to all enemies
Boom 8 Does ~60 points of damage to all enemies
Bounce 4 Reflects a spell back at the enemy
Chance 20 Completely random effects
Confuse 5 Confuses 1 Enemy group
Day-Night 3 Swithces between Day and Night
Defeat 7 Attempts to kill a group of enemies
Defense 4 Defense 25% down for a group of enemies
Expel 1 Removes one group of undead
Explodet 15 Does ~180 points of damage to one group
Farewell All Revives everyone with full HP- Caster dies
Firebal 4 Does ~20 points of damage to one group
Firebane 6 Does ~40 points of damage to one group
Firevolt 10 Does ~100 points of damage to one group
Identify 3 Gives details on item
Increase 3 Raises defense of party by 25%
Gale 2 Does ~20 points of damage to one group
Heal 2 Heals ~40 HP to one ally
Healall 7 Heals all HP to one ally
Healmore 5 Heals ~80 HP to one ally
Healus 18 Heals ~100 HP to the party
Healusall 36 Heals all HP to the party
Lightning 15 Does ~200 points of damage to one group
Numboff 2 Removes paralysis of party
Outside 8 Teleports party outside dungeon
Repel 4 Repels monsters weaker than the party
Return 8 Return to a previously visited town
Revive 20 Revives a comrade with full HP
RobMagic 0 Steals enemy's MP
Sacrifice 1 The caster explodes doing massive damage to all enemies
Sap 3 Lowers an enemy's defense by 25%
Sleep 3 Puts one group of enemies to sleep
Sleepmore 5 Greater chance to put one group to sleep
Snowblast 5 Does ~50 points of damage to one group
Stepguard 2 Can walk over damage squares
StopSpell 3 Seals spells of one group
Surround 5 All enemies have a harder time hitting
Thordain 10 Does ~600 points of damage to one enemy (requires everyone to use)
Tornado 4 Does ~40 points of damage to one group
Upper 2 Raises an ally's defense
Vivify 10 Attempts to revive ally
Zap 8 Does ~80 points of damage to all enemies






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