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(as "Kingdom Hearts")

Kingdom Hearts

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The Beginning

Darkside:
Hp: 240
Exp: 18
Strategy: This is your first boss encounter, and is thus very simple. When Darkside slams his fist into the ground ignore the Shadow Heartlesshe creates and lock onto his wrist and beat away at it. Once Darkside withdraws his hand remove the target and eliminate the Shadows to gainHP balls and some Experience points. Beware of the energy attack he rarely unleashes from the Heartless emblem on his chest, he rarely uses itbut it is dangerous. If you get the chance (I'm not recommending this) climb up one of his arms and attack his head, this will earn you tech pointsand will do more damage then it would if you attacked his arms. Let it be known that you don't have to defeat this Darkside to continue.


Destiny Island

Darkside:
Hp:300
Exp: 60
Strategy: This battle is nearly identical to your last battle with Darkside, follow the same strategy and you'll do fine. Use the potions you acquired from your duels against Tidus and Co. to heal yourself when need be.


Traverse Town

Leon:Hp: 120
Exp: 30
Strategy: This battle is difficult, Leon can make mince-meat out of you even if you are careful. Dodge the Fire spell that Leon unleashes and go in for the kill, if you can keep him under a constant pounding you may come out on top. Be careful Leon is the most dangerous enemy you have faced up to this point. And let it be knownthat you do not have to defeat Leon to continue.


Guard Armor:
Hp: 700
Exp: 110
Strategy: This boss is annoying, if you aren't careful you can be downed in a couple attacks. To start things off attack the body, this keeps the rest of the body from attackingas often. Heal when neccessary and heal your team when neccessary. Once the body is downed pick off the arms and legs. This battle can be difficult but when fought properly itis a very easy fight. If attacking the body doesn't work choose a limb and have your entire team beat the crap out of it.


Wonder Land

Cards and Towers:
Hp: Tower: ---
Hearts: 60
Spades: 45
Exp: Tower: 100
Cards: 0 (Both suits)
Strategy: The Queen will order her cards to attack you, and they are immortal. Either knock out the queen to knock out the cards or just have Donald and Goofy fend them off. Whileyour team-mates are beating away at the cards you should focus your energy on the wheels on the sides of the tower. Once both are destroyed this battle is over.


TrickMaster:
Hp: 600
Exp:150
Strategy: This boss is exceptionally annoying. Target it's head section and attack, don't use Fire magic because that'll light it's batons on fire which causes the damage to double.Beware though it may light it's batons on fire at the oven. Attack the TrickMaster's head section when you can, eventually it will start to sag like it's in pain, this is your oppurtunityto inflict damage and to Blizzard his flaming batons out. Repeat this proccess until you obliterate him.


Olympus Coliseum

Cloud:
Hp: 300
Exp: 80
Strategy: This is another battle similar to Leon. Altough he doesn't have to be beaten to continue, it would net you some EXP so here's the strategy. Cloud's Buster Sword has good range and power so try to avoid it at all costs. But what you should be concerned about the most is hisSonic Blade attack; it's long range and does high damage. Use potions when you need to and keep Sora protected with the Aero spell if you have it. Just dodge Cloud's attacks and attackwhen you have an opening and he should fall.


Cerberus:
Hp: 600
Exp: 150
Strategy: This battle is painfully annoying. Lock onto one of Cerb's heads and have an all out full team attack on it. When its leans its head back he is about to use his biting attack, get out of theway. When he rears all the way back he is about to pound the ground with his paws unleashing a shockwave, jump to avoid it. When black smoke starts to rise from his mouths get away from his mouths becausehe is about to spew black poison, this attack is doubly dangerous because it also locks onto Sora and causes black pools of energy to surge from the ground beneath him. Keep running to avoid thisattack and pray that Cerb doesn't use his Fireball attack. Cerb's final attack is a long range fireball shot from his mouth at Sora, and only Sora. Safely avoid all of these and attack when you canand Cerberus should fall.


Deep Jungle

Sabor:
Hp: 90
Exp: 15
Strategy: I know what you're thinking "Awesome, Low HP!" well think again. Sora is alone and if you aren't careful Sabor can make mince-meat out of him. Sabor is very quick on his feet so keep dodging and rolling out of his way. Beat away at him when he isn't attacking and Sabor will fall very quickly.


Sabor:
Hp: 90
Exp: 15
Strategy: This fight is simple. Now that your full team is in place and Tarzan is now available to assist you, Sabor stands no chance. The fight is the same as before, dodge and he'll be history very, veryfast.


Sabor:
Hp: 90
Exp: 15
Strategy: Again, easy fight...nothing new. But if you go up to the Tree House and drop down and head back to this Cliff Sabor'll be back for more. Good way to get Experience...if you don't mind the time it takes.


Sabor Finale:
Hp: 180
Exp: 150
Strategy: Sabor has learned a new trick, he can now hide in the walls of the bamboo area. Anyways just keep dodging and rolling and use a pincer type attack formation (attack from the opposite direction that your team is) and you'llhave kill Sabor quickly.


Clayton:
Hp: 250
Exp: 240
Strategy: This battle is less then thirty seconds long if you're quick. Head straight for Clayton ignoring his Powerwild cronies. After a few combos Clayton will be done like dinner.


Clayton & Stealth Sneak:
Hp: Clayton: 250
Stealth Sneak: 750
Exp: Clayton: 240
Stealth Sneak: 30
Strategy: This fight can be quite difficult. By now you should have the Scan ability so I'm going to assume you have it, if you don't...train until you get it. Anyways target the invisible beast thatClayton is riding and have your team go all out on it. Heal the very second it is neccessary, and you should be careful as both Clayton and the Stealth Sneak have long range attacks. Beware the Sneak's lungeattacks, the Sneak will rear back before using them. After beating it for a bit the Sneak will become visible, keep on beating away at it and Clayton may or may not dismount when you have beaten the Sneak's orange-yellow meter down to green. Continue beating away at the Sneak even if Clayton does dismount, the Sneak is far more dangerous then Clayton. Once you defeat the Sneak Clayton will more then likelyhead up to the ledges, beat him down with a couple Fire spells or just wait and let him pick you off. Once you've got him in range of your attacks he will fall very quickly.


Traverse Town P.2

Guard Armor:
Hp: 196
Exp: 0
Strategy: This fight is good for a laugh, attack the torso and the battle will end before you destroy it.


Opposite Armor:
Hp: Torso: 900
Hands: 135
Feet: 270
Exp: Torso: 390
Hands: 0
Feet: 0
Strategy: Fight this enemy the same way you fought the first Guard Armor, just it has almost ten times more HP and has a new Energy attack which..really hurts. I suggest locking onto the torso and pummelling itdown to it's green meter or less, if you start to get into trouble heal your team and switch to finishing the feet and hands off. With the torso low on HP and the appendages gone this fight will end very quickly.Beware of the attacks of the appendages while attempting to destroy them, they are weak but very annoying. Once the appendages are gone the torso will start using it's energy attack. Dodge his blasts and get in closeto beat away at the torso which will counter the blasts. Finish him off with extreme prejudice.


Agrabah

Pot Centipede:
Hp: 600
Exp: 250
Strategy: This boss is SO painfully annoying, sure it's easy on normal but on expert it can be a challenge. Anyways try to keep the various Pot spiders from combining into the full centipede, if a group of Pot spiderscome together between the head and the tail use Sonic Blade to destroy them. Both the head and the tail share the same HP so choose a target and beat away at it while staying away from it's tentacles which, when struck by,really hurt. Anyway keep your HPs up and the Centipede will fall.


Guardian of the Cave of Wonders:
Hp: 380
Exp: 400
Strategy: This fight is somewhat perturbing. The cave has low HP so lock onto one of it's eyes and wait for it to slam it's head into the sand, before it does this it will usually spit out enemies so have your team contend with them. When it's head is slammed into the sand it will be...snorting sand...to fire a huge blast of sand, nearly unavoidable. Jump onto the nose and wait for the head to rise and start attacking the eye once it does rise.Repeat this until you either fall off or destroy the eye, if you fall off stay targeting on that eye, if you destroy it go to the next eye. When it is low on HP the Cave will rise up and stop moving, this is when you use Thundermagic to finish it off.


Jafar:
Hp: 500
Exp: 600
Strategy: Jafar is exceptionally dangerous his energy blast attack can put a huge cramp in your step and his Ice whirlwind is exceptionally dangerous. His energy attack fires from the eyes of his snake staff when he points it at you...run! When he starts to say some very strange words he is about to use his Ice whirlwind, get out of the center of the arena and off to the sides to avoid it. Keep the targeting on Jafar and when he lands...attack! You'll finish him quicklyif you're careful. Jafar's final move is to turn himself into energy to escape, target one of the balls and follow it until he reforms. I have yet to mention Jafar's assistant Genie because Genie is weak. When he attacks he not only does apathetic amount of damage but he also releases HP balls. Just avoid Genie and Jafar's attacks and this fight should be simple.


Genie-Jafar:
Hp: 750
Exp: 730
Strategy: This battle if far easier then you would expect. Jafar will use one attack, he has more but I've never been close enough for him to use 'em, he'll grab large flaming balls of rock and toss them at you. Easily dodgable, just make surethat Donald and Goofy (Or Alladin) are nowhere near you. Anyway attacking Jafar himself is a waste, target Iago who is flying around with Jafar's lamp. While dodging Jafar's incessant flaming rocks keep attacking Iago. When Jafar is low on HPIago might just drop the lamp, it is crucial that you are there to finish Jafar off for good.


Monstro

Parasite Cage:
Hp: 450
Exp: 500
Strategy: With Riku to help this fight goes by rather quickly. Move in for the attack when the cage seems a little less tempermental, and beware of it's tentacles when you do. Or you can stay back and blast it with Fira and keep restoring your MPuntil it falls. Either way will bring this boss to a crashing defeat easily enough.

 

Monstro

Parasite Cage:
Hp: 900
Exp: 1,000
Strategy: This fight is similar to your previous fight with the Cage but it has taught itself a new attack. It can now exhale poisonous gaswhich will keep damaging you for a couple seconds after it hits. If you want you can attack head on but I suggest sniping the Cage from one ofthe platforms with Fira spells. Heal Donald and Goofy when they need it and when the Cage sags as if it was tired run in for a series of aerial combos and inflict as much damage as possible. Repeast as neccessary until the Cage falls


Atlantica

Ursula:
Hp: Ursula: 450
Eels: 60
Exp: Ursula: 1,000
Eels: 150
Strategy: If you don't know what you're doing this fight is horrendously difficult, if you do...it's incredibly simple. Ursula's weakness is connected tothe color of her cauldron. The color of her cauldron corresponds with her weakness. If it is red use a Fire spell, if blue use a Blizzard spell and if yellowuse a Lightning spell. If you do manage to hit the cauldron properly (You have to be high up and far enough away) Ursula will be damaged and both her and the Eelswill be knocked out, have your entire party go all out on her at this moment. Before she wakes up you can beat her down to less then half her full health. Repeat thisuntil he is down for the count, oh and have the other two members of your party keep the Eels away from you while you concentrate on Ursula's cauldron. If you are runninglow on MP and you don't want to waste an ether beat on Flotsam and Jetsam for some MP balls.


Queen Ursula:
Hp: 900
Exp: 1,500
Strategy: Using the power of the Triton Ursula grows to gargantuan proportions. To survive have Aero and Cure on your magic shortcuts. You should have Aero cast on youat all times, and if you don't be ready to cure quite often. When Ursula starts to inhale start Mermaid kicking, this attack can do some massive damage if she gets a chanceto bite you. Ddodge her energy bubble attack and if she says something and raises the Triton..RUN! She is about to summon a field of downward energy blasts that can hit up tothree times and can finish you even if you do have Aero cast on you. To defeat Ursula attack the side or back of her head and when she prepares to attack run quickly and far away withthe Mermaid kick. If you are careful this fight will take a while but you'll win.


Halloween Town

Lock, Shock & Barrel:
Hp: Lock: 150
Shock: 120
Barrel: 180
Exp: Lock: 80 (Becomes 8 if you defeat her before the other two)
Shock: 120 (Becomes 12 if you defeat him before the other two)
Barrel: 240 (Becomes 24 if you defeat him before the other two)
Strategy: Not much to it, you should be more then strong enough to easily crush these three. Keep your HPs up and this fight will be so easy it'll hurt.


Oogie Boogie:
Hp: 450
Exp: 2,500
Strategy: Welcome to the Casino, roulette anyone? This fight takes place with Oogy acting like the big sack of cowardly bugs that he is. Oogy will toss dice down onto yourplatform that will either explode or choose what kind of trap will attack you. The dice will either summon a set of three sickles that spin around the roulette wheel, summon Heartless or have circular saws attack. Keep your lock on Oogie, unless you're fighting Heartless, and when the buttons in each section of the wheel glow step on one to raisethe ploatform to face Oogie. Also you can strike the dice in hopes of making it land the way you want it to. And the beating begins, this will take a great deal of his life off, you'll be knocked down after you beat him around for a bit. Repeat until hefalls. To ensure your safety stay hugged against the grate when you are dropped back down as to avoid the guns.


Oogie Boogie the Manor:
Hp: 90 (per globe of darkness)
Exp: 2,500 (combined total from the globes)
Strategy: Not much I can say about this, make your way along Oogie and slag all seven of the purplish black globes of darkness. Avoid enemies and keep your HPs up. Thats about it.


Never Land

Anti-Sora:
Hp: 750
Exp: 2,000
Strategy: Ok this is a difficult fight, you're in a confined space and this enemy fights like Sora. Anyway cast Aero and keep your HPs up, once you've beaten Anti-Sora down to a Yellow HP bar iswhere it gets to be harder. At this time it will start to split into 3, attack one and if it doesn't appear it's the real thing, the reason it's annoying is if you miss it will turn into a shadow andpop up behind you and beat the crap out of you. This part of the fight is exceptionally annoying, keep Aero on at all times and your HPs up with plenty of Curs and potions. If you can do this then youshould be able to win the fight.


Captain Hook:
Hp: 900
Exp: 3,400
Strategy: Hook is on one hand easy and on the other difficult. Make sure that you aren't flying, keep your feet firmly planted on the deck...unless jumping to dodge one of Hook's attacks. This fight is easyon land and hard in the air so keep to the ground. Just have your entire party focus on him, keep Donald out of the fight as to avoid lighting Hook on fire, it hurts you as well if he touches you. Just beat himdown in Key to sword combat and he'll fall quick enough.


Hollow Bastion

Riku:
Hp: 500
Exp: 2,000
Strategy: This fight is pathetic, for a battle you could see coming from like...the start of the game it sure doesn't live up to it's hype. Keep Aero cast and your HPs up and just keep pounding on Riku to finishhim off, he's got a low HP rate and he's not even all that strong.


Maleficent:
Hp: 900
Exp: 6,000
Strategy: Another fight with an enemy that the game makes out to be incredibly powerful...and isn't. Maleficent summons powerful magic and enemies while floating around on a stone platform. There are two ways to lowerthe platform 1) Beat it senseless (I know rocks have no senses it's...personification) or 2) Cast a gravity spell on it. Gravity spells waste MP so just beat it down and jump on it and either use normal attacks or use theall powerful (or at least at this point in time it is) Ars Arcanum, this will deplete her life incredibly quickly. Avoid her giant Meteor attack and when you can't reach her or the platform is moving help your teamdefeat the Heartless she summons. She should fall rather quickly.


Dragon-Maleficent:
Hp: 1,200
Exp: 6,000
Strategy: This is probably the hardest of the Hollow Bastion bosses. The only sensible way I can come up with of beating this boss is to stay at the edges of the arena and when the fire disappears and she stops attackingto run forward and beat away at her for a bit then when she starts to prepare to attack again to run away. Thats about it, keep Aero cast and your HPs up and you should be able to defeat her quickly enough.


Ansem-Riku:
Hp: 900
Exp: 8,500
Strategy: This is like a more difficult one on one battle with the first Riku...only it's hard...waaay harder. Have the Olympia keychain equipped to maximize the damage. Have Aero on at all times and cure at the very momentyou need to. Watch out for Riku's Dark-Raid attack, it's his version of the Strike Raid, you can hit the weapon back at him but I don't suggest it. When Riku starts to gather energy he is about to unleash his most powerful attack,in which he goes flying all over the arena attacking, keep to the air and glide to get out of it's way. If you can stun Riku use Ars Arcanum to unleash a lot of damage but only use it if you can. Keep the pounding and retreating to recover going and he should fall.


Behemoth:
Hp: 1,350
Exp: 16,000
Strategy: At the start of the battle target the Behemoth's horn, then head around back and jump up onto it's back. Head up to the horn and unleash all your powerful attacks on it. Ars Arcanum is the most effective. This bossshould go down without much trouble, just beware of its lightning attack and it's stomp attack.


End of the World

Chernabog:
Hp: 1,500
Exp: 15,000
Strategy: This boss is very similar to Ursula. Have Aero on at all times and cure at the exact moment that you need to. When Chernie rears his head back he is about to use Fire Breath...get out of the way, preferrably behindhis head. When he looks like he's powering up like a character from an anime he's about to unleash his Fire wave attack much like Ursula's energy field. GET OUT OF THE WAY! It can kill you in a matter of two or three hits. WhenChernie holds out his hands he is about to use his following energy, an attack that follow Sora and fires thin beams at him, fly around dodging them until it stops. Attack the sides and back of his head and beat away at him untilhe falls under your attacks.


Ansem:
Hp: 1,500
Exp: 10,000
Strategy: This fight is easy yet tedious. Attack Ansem head on with your full party, have Aero on at all times and keep your HPs up. When he shouts "Come Guardian" he is summoning his Heartless to protect him, at this time you cannot attack him unless you are behind him when he summons the Guardian. When the two seperate becareful, the "Freeze" command will replace your attack command. Don't attack until your attack command is back. If you do the Guardianwill grab you and leave you open to attacks. Just be careful during this time and keep the pummelling and the healing/defending with Aero going and you'll easily win this fight.


Darkside:
Hp: 900
Exp: 8,000
Strategy: He's bigger, he's stronger and he's just as easy as before. Just fight him as I instructed you to before and he'll fall easily.


Ansem:
Hp: 1,200
Exp: 20,000
Strategy: This fight is very similar to the first fight with Ansem only now Sora is alone. Fight the same way but be wary of Ansem's new attacks. He'll put up an energy barrier and charge around the arena, jump or Super glide out ofthe way, and jump to dodge his energy waves, when he talks about his "True power" he'll seperate from his Guardian and the Guardian will do an attack similar to one of Cerberus'. The Guardian will follow you under the ground and burst out frombeneath you. Keep the fight going and dodge as many of his attacks as and heal when neccessary to win this battle.


The World of Darkness:
Hp: Ansem: 1,500
Core: 30
Small armaments: 120
Large armaments: 240
Core II: 30
Head: 1,200
Core III: 30
Ghost Core: 300
Ansem II: 1,500
Exp: Ansem: 20,000
Core: 0
Small armaments: 90
Large armanents: 240
Core II: 0
Head: 3,000
Core III: 0
Ghost Core: 0
Ansem 2: 0
Strategy: This fight is long and very, very easy. Anyways you still don't have your team so have Aero cast at all times and heal when neccessary. Your first opponent is Ansem, who is easier then ever. He seems to lack the intelligence to attack behind himself so go behind him and start beating away until the energy beams start firing at you, at this time dodge them then return to beating away at Ansem's back. One you've defeated him head to the back glowing thing and enter it.Clear out all the shadows and destroy the core. Anyways once thats done go about destroying all the armaments on the sides leading up to the head of the ship and slag them. Again head to the black glowing thing and head through it to retrieve Goofy.Destroy all the Darkballs and then the core to finish this area. Next head down to the large pink head at the front of the ship, have Goofy attack it and avoid it's attacks. Once you kill it enter the mouth and destroy the Invisibles with the helpof the newly recovered Donald. After this head to the Ghost like Core at the center of the ship, slag it and then face Ansem once more and the game is over.







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