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(as "Fire Emblem: Three Houses")

Fire Emblem: Three Houses

Platform:  

Black & Dark Magic




Notes:

  • Spell uses are restored after a battle.
  • It seems the number of spell uses is reduced if in a class that can wield “some magic” like Noble or Commoner.

Black Magic

Name Mt Hit Crit Rng Wt Lvl Use Description (Comments)
Fire 3 90 0 1~2 3 E 10
Bolganone 8 85 0 1~2 6 C 5
Ragnarok 15 80 5 1~2 9 B 3
Thunder 4 80 5 1~2 4 E 8
Thoron 9 75 10 1~3 7 C 4
Bolting 12 65 15 3~10 18 B 2 Cannot trigger follow-up attacks.
Wind 2 100 10 1~2 2 E 12
Cutting Gale 7 95 10 1~2 5 C 6
Excalibur 11 100 15 1~2 8 B 4 Effective against Flying foes.
Blizzard 3 70 15 1~2 4 E 10
Fimbulvetr 12 65 25 1~2 10 B 3
Sagittae 7 90 5 1~2 6 C 10
Meteor 10 80 0 3~10 19 B 1 Cannot trigger follow-up attacks.
Agnea’s Arrow 16 70 5 1~2 13 A 2

Dark Magic

Name Mt Hit Crit Rng Wt Lvl Use Description (Comments)
Miasma Δ 5 80 0 1~2 5 E 10
Mire Β 3 70 0 1~3 5 E 8 Inflicts Def -5 to foe for 1 turn.
Swarm Ζ 4 70 0 1~2 4 E 8 Inflicts Spd -5 to foe for 1 turn.
Banshee Θ 9 75 5 1~2 9 C 5 Inflicts reduced Mov to foe for 1 turn.
Death Γ 6 70 20 1~3 8 C 4
Luna Λ 1 65 0 1~2 7 C 2 Ignores enemy’s Resistance; cannot trigger follow-up attacks.
Dark Spikes Τ 13 80 0 1~2 11 B 3 Effective against Cavalry foes.
Hades Ω 18 65 10 1~2 16 A 2
Bohr Χ 10 60 0 3~10 20 B 3 Reduces foe’s HP to 1; cannot trigger follow-up attacks.
Quake Σ 8 50 0 All 20 B 1 Damages all units except Flying; cannot trigger follow-up attacks.






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