Time Mage
Time Mage Job Class – Final Fantasy Tactics
These guys fiddle around with time to either speed up your team or slow down the enemy. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Their abilities are more useful as a secondary skill.
Requirements: Wizard Level Two
Weapons: Staff Helmets: Hat Armor: Clothes, Robe
The Time Mage Job Class is similar to other magicians, except that it excels at manipulating time. Although this is annoying in an enemy, the spells this class has available to it come in handy. The ability to cast Haste on your characters’ actions and prevent those of the enemy can be a saving grace during some of the more uneven battles. Still, you’ll want to combine this class with a more offensively oriented secondary action skill set to maximize its abilities on the battlefield.
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Action Abilities: Time Magic
- Haste: Speed up your teammates with this. Uses 8 MP.
- Haste2: Stronger version of Haste, lasts duration of battle. Uses 30 MP.
- Slow: Slow down your enemies with this. Uses 8 MP.
- Slow2: Stronger version of Slow, lasts duration of battle. Uses 30 MP.
- Don't Move: Disable your enemies from moving with this. Helpful in the Deep Dungeon. Uses 10 MP.
- Stop: Paralyses an enemy completely. That'll be one less to worry about for a few rounds. Uses 14 MP.
- Float: Allows you to evade Earth elemental attacks. Uses 8 MP.
- Reflect: Puts a barrier that makes most spells bounce back a few panels away. Uses 12 MP.
- Quick: This allows you to act immediately when cast. Uses 24 MP.
- Demi: Target loses 1/2 of his total HP. Uses 24 MP.
- Demi2: Target loses 3/4 of his total HP. Uses 50 MP.
- Meteor: Ultimate Time Magic which summons a huge meteor to crash on the battlefield; very risky to use. Uses 70 MP.
Reaction Abilities
- Critical Quick: Once you are at critical status, you'll use Quick so you can live longer during a fight.
- MP Switch: After an attack, you'll lose MP instead of HP. Debatable against Elidibs.
Support Abilities
- Short Charge: Speed up the charge time of those mighty spells. It also ensures Cloud to perform his limit breaks.
Movement Abilities
- Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail.
- Float: You get permanent Float when you use this movement skill.
Baseline Statistics
Move | Jump | Speed | C-EV | AT +/- | MA +/- | HP +/- | MP +/- |
3 | 3 | 8 | 5% | – | + | – | + |
Time Magic
Name | Description | Range | Effect | Vertical | MP | Speed | JP |
Haste | Increases target’s speed. Adds: Haste |
3 | 2 | 0 | 8 | 50 | 100 |
Haste 2 | Increases target’s speed. Adds: Haste |
3 | 2 | 3 | 30 | 15 | 550 |
Slow | Decreases target’s speed. Adds: Slow |
3 | 2 | 0 | 8 | 50 | 100 |
Slow 2 | Decreases target’s speed. Adds: Slow |
3 | 2 | 3 | 30 | 15 | 520 |
Stop | Prevents target from moving or attacking. Adds: Stop |
3 | 2 | 0 | 14 | 15 | 330 |
Don’t Move | Prevents target from moving. Adds: Don’t Move |
3 | 2 | 1 | 10 | 34 | 100 |
Float | Allows target to float 1 panel above ground. Adds: Float |
4 | 2 | 1 | 8 | 50 | 200 |
Reflect | Allows target to reflect magic spells. Adds: Reflect |
4 | 1 | — | 12 | 50 | 300 |
Quick | Increases speed of AT. | 4 | 1 | — | 24 | 25 | 800 |
Demi | Decreases target’s max HP by 25%. | 4 | 2 | 1 | 24 | 17 | 250 |
Demi 2 | Decreases target’s max HP by 50%. | 4 | 2 | 3 | 50 | 12 | 550 |
Meteor | Causes a huge meteor to fall from the sky on top of the target. | 4 | 4 | 3 | 70 | 8 | 1500 |